AI Insights · Timothy · October 2022
Top 5 Gacha Games on Android in Peru - Q3 2022
In Q3 2022, the performance of top Gacha games on Android in Peru varied significantly in terms of downloads, revenue, and active users, with each game showing distinct trends.
Throughout the third quarter of 2022, the top Gacha games on the Android platform in Peru demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the top five games.
Sonic Forces: PvP Battle Race from SEGA showed a fluctuating trend in weekly revenue, peaking at about $681 in early July before dipping and then stabilizing around $400 in late September. Weekly downloads started strong at approximately 16K at the end of June but saw a gradual decline to around 9K by the end of September. The number of weekly active users also decreased steadily from about 126K to 92K over the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced significant revenue fluctuations, with peaks reaching around $1.8K in late August and $1.7K in mid-September. Weekly downloads began at roughly 13K and saw a decline to about 6K by the end of September. Active users remained relatively stable, fluctuating between 20K and 23K throughout the quarter.
Dragon City: Mobile Adventure from Social Point maintained consistent weekly revenue, ranging between $3.5K and $5K throughout the quarter. The game saw a peak in weekly downloads in late July at about 12K, followed by a decline to around 7K by the end of September. Active user numbers remained high, starting at 188K and fluctuating around 200K for most of the quarter.
Epic Heroes from Dinosaur-Games showed a significant increase in weekly downloads, starting from a few hundred in late June and peaking at around 21K in early September. Revenue also saw an upward trend, with peaks around $2.8K in mid-September. Active users increased considerably from about 500 in late June to nearly 15K by the end of September.
Finally, Asphalt 8 - Car Racing Game by Gameloft SE had a relatively stable revenue, hovering around $300 to $600. Weekly downloads saw a peak of about 11K in late August, followed by a slight decline to around 8K by the end of September. Active users showed a steady increase from about 17K in late June to approximately 24K in early September, before stabilizing around 20K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.